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Uses of ModelEngine in com.evelopers.unimod.debug.app |
Methods in com.evelopers.unimod.debug.app with parameters of type ModelEngine | |
void |
EventProcessorEventProvider.init(ModelEngine engine)
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void |
AppConnector.init(ModelEngine engine)
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Constructors in com.evelopers.unimod.debug.app with parameters of type ModelEngine | |
AppDebugger(int port,
boolean mustSuspend,
MessageCoder coder,
ModelEngine debugged,
Logger log)
Create app-side debugger engine |
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AppDebugger(int port,
boolean mustSuspend,
MessageCoder coder,
ModelEngine debugged)
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AppDebugger(int port,
boolean mustSuspend,
MessageCoder coder,
ModelEngine debugged,
org.xml.sax.XMLReader xmlReader,
Logger log)
Create app-side debugger engine |
Uses of ModelEngine in com.evelopers.unimod.debug.debugger |
Methods in com.evelopers.unimod.debug.debugger with parameters of type ModelEngine | |
void |
DebuggerConnector.init(ModelEngine engine)
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Uses of ModelEngine in com.evelopers.unimod.debug.debugger.console |
Methods in com.evelopers.unimod.debug.debugger.console with parameters of type ModelEngine | |
void |
ConsoleManager.init(ModelEngine engine)
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void |
BreakpointManagerImpl.init(ModelEngine engine)
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Uses of ModelEngine in com.evelopers.unimod.runtime |
Methods in com.evelopers.unimod.runtime that return ModelEngine | |
static ModelEngine |
ModelEngine.createStandAlone(EventManager eventManager,
EventProcessor eventProcessor,
ControlledObjectsManager coManager,
EventProvidersManager epManager)
After creating new stand alone engine you have to start() it |
static ModelEngine |
ModelEngine.createBuildIn(EventManager eventManager,
EventProcessor eventProcessor,
ControlledObjectsMap controlledObjectsMap)
After creating new build-in engine you have to start your event providers manually. |
static ModelEngine |
ModelEngine.createBuildIn(EventManager eventManager,
EventProcessor eventProcessor)
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Methods in com.evelopers.unimod.runtime with parameters of type ModelEngine | |
void |
StrictHandler.init(ModelEngine engine)
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void |
QueuedHandler.init(ModelEngine engine)
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void |
LifeCycleManager.init(ModelEngine engine)
Initializes managed objects. |
void |
EventProvider.init(ModelEngine engine)
Called on engine start-up |
Uses of ModelEngine in com.evelopers.unimod.runtime.interpretation |
Methods in com.evelopers.unimod.runtime.interpretation that return ModelEngine | |
ModelEngine |
InterpretationHelper.createBuildInModelEngine(Model model,
ControlledObjectsMap controlledObjectsMap,
boolean useEventQueue)
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ModelEngine |
InterpretationHelper.createStandAloneModelEngine(Model model,
boolean useEventQueue)
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