Uses of Class
com.evelopers.unimod.runtime.ModelEngine

Packages that use ModelEngine
com.evelopers.unimod.debug.app   
com.evelopers.unimod.debug.debugger   
com.evelopers.unimod.debug.debugger.console   
com.evelopers.unimod.runtime   
com.evelopers.unimod.runtime.interpretation   
 

Uses of ModelEngine in com.evelopers.unimod.debug.app
 

Methods in com.evelopers.unimod.debug.app with parameters of type ModelEngine
 void EventProcessorEventProvider.init(ModelEngine engine)
           
 void AppConnector.init(ModelEngine engine)
           
 

Constructors in com.evelopers.unimod.debug.app with parameters of type ModelEngine
AppDebugger(int port, boolean mustSuspend, MessageCoder coder, ModelEngine debugged, Logger log)
          Create app-side debugger engine
AppDebugger(int port, boolean mustSuspend, MessageCoder coder, ModelEngine debugged)
           
AppDebugger(int port, boolean mustSuspend, MessageCoder coder, ModelEngine debugged, org.xml.sax.XMLReader xmlReader, Logger log)
          Create app-side debugger engine
 

Uses of ModelEngine in com.evelopers.unimod.debug.debugger
 

Methods in com.evelopers.unimod.debug.debugger with parameters of type ModelEngine
 void DebuggerConnector.init(ModelEngine engine)
           
 

Uses of ModelEngine in com.evelopers.unimod.debug.debugger.console
 

Methods in com.evelopers.unimod.debug.debugger.console with parameters of type ModelEngine
 void ConsoleManager.init(ModelEngine engine)
           
 void BreakpointManagerImpl.init(ModelEngine engine)
           
 

Uses of ModelEngine in com.evelopers.unimod.runtime
 

Methods in com.evelopers.unimod.runtime that return ModelEngine
static ModelEngine ModelEngine.createStandAlone(EventManager eventManager, EventProcessor eventProcessor, ControlledObjectsManager coManager, EventProvidersManager epManager)
          After creating new stand alone engine you have to start() it
static ModelEngine ModelEngine.createBuildIn(EventManager eventManager, EventProcessor eventProcessor, ControlledObjectsMap controlledObjectsMap)
          After creating new build-in engine you have to start your event providers manually.
static ModelEngine ModelEngine.createBuildIn(EventManager eventManager, EventProcessor eventProcessor)
           
 

Methods in com.evelopers.unimod.runtime with parameters of type ModelEngine
 void StrictHandler.init(ModelEngine engine)
           
 void QueuedHandler.init(ModelEngine engine)
           
 void LifeCycleManager.init(ModelEngine engine)
          Initializes managed objects.
 void EventProvider.init(ModelEngine engine)
          Called on engine start-up
 

Uses of ModelEngine in com.evelopers.unimod.runtime.interpretation
 

Methods in com.evelopers.unimod.runtime.interpretation that return ModelEngine
 ModelEngine InterpretationHelper.createBuildInModelEngine(Model model, ControlledObjectsMap controlledObjectsMap, boolean useEventQueue)
           
 ModelEngine InterpretationHelper.createStandAloneModelEngine(Model model, boolean useEventQueue)